Life is Feudal: Forest Village is a feature-rich, town building simulator strategy game with engaging survival aspects. Lead your people: a small group of refugees who were forced to start again on an unknown island. Terraform and shape the land and expand with houses, pastures, orchards, farms, windmills and many other buildings. Life is Feudal: MMO showcases Medieval life on a grand scale, allowing you and thousands of other players to dive into a living, breathing - and ever-evolving - world. United game worlds feature in The First Major update read full information.
- Its a good game to play while you wait for Fractured just keep in mind it will be OBT/Early Access on Steam and it wont officially launch before june next year maybe later so dont expect a game without bugs but there wont be wipes anymore. The LiF coming up is 'Life is Feudal: MMO', an MMO with many times the # of players and a much, much.
- Welcome to the new series of Life is Feudal Your Own. Epsiode 1 features the new system for gathering materials and building simple structures such as the Shacks, Idols, Furances and Kilns.
LIFE IS FEUDAL: MMOThe game showcases Medieval life on a grand scale, allowing you and thousands of other players to dive into a living, breathing - and ever-evolving - world.Starting at a humble beginning, carve out an area of land for a modest home, and ready yourself for large kingdom-to-kingdom trading and economics, huge siege battles against foes, and massive flourishing cities across the lands.
Pagan
Pilgrim
10000 GF worth
15000 GF worth
30 Days
60 Days
1 Ticket
2 Tickets
Premium Subscription unlocks the following benefits
One random Full Set of Armor Skin unlock
One random Weapon Skin unlock
Trading posts free storage size increased
Steam Life Is Feudal
Up to 150 cells of land for private claiming
Power Hour (once a day)
Death Insurance
One random Full Set of Armor Skin unlock
Unlock is valid for 1 month. We will unlock a new random full set of armor skin every month, while subscription is active
One random Weapon Skin unlock
Unlock is valid for 1 month. We will unlock a new random weapon skin every month, while subscription is active
Trading posts free storage size increased
You can have up to 500 stones in the Central city Trade Posts and up to 1000 stones in all other Trade Posts without paying Gods' Favors for an upkeep.
ATTENTION: You will loose your items if you do not pay the storage fee.
ATTENTION: You will loose your items if you do not pay the storage fee.
Up to 150 cells of land for private claiming
Power Hour (once a day)
Once a real life day you can enable 'Power Hour' feature, which will double the growth of your combat and crafting skills for one hour
Death Insurance
In an event of the skill loss due to the death, your skill loss will be lowered by 5 skill points
“More Than Just A Medieval MinecraftDespite my initial reactions, I finally start to enjoy Life is Feudal. After getting over the initial learning curve and skill grind. There is something liberating about being able to terraform any piece of land and cut down any tree I find.on CogConnected
Life Is Feudal Wiki
“Life is Feudal: Your Own ReviewI wake up on a beach, and turn my character toward the trees. Because everybody knows that your first task in a survival sandbox is to punch a tree until you have wood. But Life is Feudal: Your Own (LiF:YO) takes the expectations of its players and raises the bar.By Cat Swinburnon GameGrin
“Metacritic ReviewI never thought the game of my dreams would ever be made. Life is Feudal is that game. While it's still a work in progress, the game already offers hundreds of hours of gameplay and fun. Warning: this game is 'hardcore' (with exceptions - keep reading). By Metacritic
LIFE IS FEUDAL:YOUR OWN
Max 64 players
Pregenerated 3x3km
Pregenerated 21x21km, can be stretched almost endlessly at later stages
Numerous private dedicated servers that can be hosted on player's PCs
One single world (regional worlds for NA, EU, CIS etc. as dictated by population)
Worlds can be started and reset at any time by server administrator
Persistent world that will last for years with a living and breathing history created by the players
Server administrator will be able to set passwords and enforce rulesets that suit their and their friends playstyle
Personal claims, guild claims and other types of land claims in the gameworld
Some gameplay settings can be tweaked by server owners to alter a gameplay (skills progression speed, skillcap, statcap, etc.)
One core ruleset that will be maintained by the LiF development team
Simplified guilds, no instanced battles and no sieges
Full scale guild system with Guild vs Guild battle and siege systems
Simplified claims, no minigames
Full feature set designed for LiF MMORPG (minigames, claims, global politics and trading etc.)
MINIMUM SPECS
- OS: 64-bit - Windows 7 (SP1), Windows 8.1, Windows 10
- Processor (Intel): Intel - Core i5 2.5 GHz
- Processor (AMD): AMD - Phenom II X4 2.5 GHz
- Memory: 8 GB RAM
- Graphics card (NVIDIA): NVIDIA - GeForce® GTX 660
- Graphics card (AMD): AMD - Radeon™ HD 6970
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 20 GB available space
Healing | |||||||
---|---|---|---|---|---|---|---|
Crafting skill | |||||||
Attributes | Skills | ||||||
Primary | Intellect | Requires | Herbalism | ||||
Secondary | Strength | Unlocks | Alchemy | ||||
Skill Progression | |||||||
Level | Description | ||||||
All | Maximum % of Hard HP that can be healed | ||||||
0 | Can help to regain consciousness faster. Can heal. | ||||||
30 | Can heal wounds on arms and legs | ||||||
60 | Can heal fractured arms and legs | ||||||
90 | Can perform surgery and heal wounds and fractures anywhere on the body | ||||||
100 | Permanent +5 bonus to luck during healing | ||||||
Skill ID 14 |
Healing is one of the three tier 3 crafting skills in the Nature's lore branch and the single branch following the Herbalism skill. Level 30 of Herbalism is required to learn this skill. To increase Healing past level 30, Herbalism skill must be at level 60.
Life Is Feudal Starting Guide
While healing doesn't restore HP immediately, it speeds up the healing process by applying the 'Bed Rest' Effect on the patient. It also allows you to revive knocked down players and to heal Wounds and fractures on injured players. The 'Bed Rest' Effects will get cancelled if the patient takes any damage during their durations.
Unlocking Healing skill grants ability to inspect other players and detect their soft and hard health level and injuries. All Treatments are done by right clicking the patient and selecting 'Treat' and the correct type of treatment. Simple healing of hHP is called 'Treat Patient' and does not require any tools. At zero healing skill it heals 20% of the patient's maximum hardHP and this scales up with healer's skill level.
All treatments of injuries consume a Bandage from the healer's inventory. Healing a wound on a limb can be done at level 30+ by selecting Treat -> Wounds. Repairing fractured limbs requires skill 60 and a Primitive hammer or a Mallet equipped and then selecting Treat -> Fractures. Healing Severe Injuries, i.e. wounds and fractures of the torso and head, requires 90 in healing and a Saw. You then need to select Treat -> Severe Injuries, which will also mend any other injury at once, including bleeds. Injury treatments give rest effects of their own, but to heal also hHP you need to give the basic Treat Patient 'Bed Rest' Effect as well.
Abilities[edit | edit source]
Name | Level | Duration Min – Max |
Equipment | Target |
---|---|---|---|---|
Inspect Patient | 0 | MinTime – MaxTime | - | Player |
Treat Patient (hHP) | 0 | MinTime – MaxTime | - | Player |
Treat to Revive (sHp) | 0 | MinTime – MaxTime | - | Player |
Treat Wounds (arms and legs) | 30 | MinTime – MaxTime | Bandage | Player |
Treat Fractures (arms and legs) | 60 | MinTime – MaxTime | Hammer and Bandage | Player |
Treat Severe Injuries (fractures and wounds anywhere on the body) | 90 | MinTime – MaxTime | Saw and Bandage | Player |
- Basic duration of wounds and fracture Bed Rest effect depends on both the real skill level and bandage quality level, and varies from 0.36 (level=30, q=30) to 0.15(level=100, q=100) of injury time left at the moment of the healing.
- The Treat abilities (Wounds, Fractures and Severe Injuries) use luck to decrease the duration of the rest effect by 20%
Video Guides & Training Tips[edit | edit source]
Life Is Feudal Game
![Life Life](https://www.gamegrin.com/assets/Uploads/_resampled/SetHeight488-screenshot-8.jpg)
Have a piece of advice for effective training? Edit this section and place it here!
- After level 60 keep a hammer on you, and at 90+ keep a saw on you to perform bone-straightening and surgery.
References[edit | edit source]
MMO: Crafting skills | |||||||
---|---|---|---|---|---|---|---|
→Construction | →Masonry | →Architecture | |||||
→Materials Processing | →Precious Prospecting | →Jewelry | |||||
→Carpentry | →Bowcraft | →Warfare Engineering | |||||
→Forging | →Weaponsmithing | →Armorsmithing | |||||
→Farming | →Cooking | →Tailoring | |||||
→Herbalism | →Healing | →Alchemy | |||||
→Procuration | →Animal Lore | →Warhorse Training |
Life Is Feudal Download
Retrieved from 'https://lifeisfeudal.gamepedia.com/index.php?title=Healing&oldid=69520'